Why Ellor

A tabletop campaign is the best story you will ever be part of, and the hardest to get to the table. This is one you can play alone, tonight, that still keeps its promises.

Nothing is lost.Every fact is kept on a record, for good: who owes you, what you promised, where you left your sword. The story is never summarised away.
Nothing is scripted.There is no plot waiting for you. Story threads are dealt and built into your world, and Ellor answers what you actually do.
Nothing is faked.The dice are rolled by the engine, in the open, and Ellor cannot overrule them. When you win, you won.
Nothing waits for you.People have plans of their own. News arrives, threats move, and someone may be at your door when you wake.
Nothing is forced on you.Take the quest or turn it down. Fight, bargain, build a forge, or walk to the next town. It is your life to live.
Nothing is free.Money is a ledger, time passes, wounds take rest to heal, and a death stands.

Live it your way

FightBlades, bows or spells, against foes that choose their own moves.
ExploreBarrows, roads, and the towns beyond your own.
Fall in loveCourt someone. They have feelings of their own, and they remember.
SchemeMake allies, cross rivals, and watch your plots and theirs play out.
TradeHaggle, buy and sell, with every ducat on the ledger.
Make and buildWork the forge, make what you need, raise a workshop.
Settle downRent a room or buy a house, and make it yours.
Take workQuests and jobs the town needs doing, paid by the day.

Why not just ask a chatbot?

Any chatbot will tell you a story. Run one for long and it forgets who owes you money, waits for you to do everything, and lets you win. This is built the other way round.

A chatbot
Ellor
Memory
Forgets names, debts and promises once the chat runs long.
Every fact kept on a record: people, places, debts, plans, what you carry.
The world
Waits for you. Nothing happens unless you ask.
People want things and go after them. The town moves between your turns.
Risk
Says yes. You win because you asked.
Real dice, rolled in the open, and Ellor cannot overrule them.
Stakes
Nothing is lost for long.
Money is a ledger, time passes, and a death stands.

See the engine at work in How it works, where three turns play out step by step.

Begin with Google